![]() Speculation of course, but honestly that's the only thing that makes sense they tried their usual stuff but none of it worked because they're not used to an executable so small and efficient. which eventually got patched into a check-for-online-once thing or check-if-steam-is-active routine. My guess is the usual stuff Denuvo's supposed to do didn't exactly work with Tax/Stealth's program because unlike "AAA" games nowadays, the Retro Engine is *very* optimized, and incredibly small, so Denuvo probably just didnt work as intended, the game was already delayed to the 29th, so they just got it to work as far as having always-online. exactly what Steam does but embedded in the EXE. I'm guessing the implementation of Denuvo was, even if unintentionally, specifically just a verification check i.e. Naturally, all of this only applies if you have the source files for the song, if you don't, you're stuck using sample timestretching, and again, that sounds rough at best It's not good enough for a whole song, but more than good enough for a handful of recorded samples that are synced to the tempo. Games that use wholly live-played music would have to do the sample speed change, and that'll sound noticeable.Īs someone who does sample timestretching the quick and dirty way all the time with Renoise's Sxx command (play sample at position, in this case I'd have it just constantly jump ahead in the sample to match the tempo works like 9xx in XM but it takes a hex percentage instead of a sample count offset) on drum and vocal loops to let me adjust the pitch no matter what speed I set, it doesn't sound too rough for a lot of things (assuming you don't run the sample the sample slower than it'd play at a given pitch, which sounds awful as a timestretching method but sounds cool as a special effect). Still, said non-sequenced bits will totally make things a bit of a pain - you could re-record (which is extra effort, and in some cases impossible), do a sample speed change without pitch change (can sound kind of rough - it's best if you can sync the chops it makes to be related to the BPM of the sample to reduce the "cut up" effect this has, and some tools are better at this than others and can smooth over the cuts, this also works better with some sounds compared to others), or just ignore it completely (lol don't actually do this). Implementing speed shoes faster music should just be as easy as re-rendering the original song at a higher BPM (ostensibly really damn easy, but would require tweaks for any samples that actually play alongside the song, like drum loops, vocals, actual live play synced to the sequenced tracks, etc) and just scaling the current position by the speed-up percentage when you change to the speed-up version of the song. If not, check out these legal alternatives. You might be lucky and already have Sonic 3 & Knuckles in the SEGA Mega Drive & Genesis Classics on Steam. Unfortunately, there's no easy answer to that. The Sonic 3 & Knuckles Steam ROM is not available for purchase any more, what now? If you're at the latest drivers already, you can still switch the game to fail-safe mode, as described in the Manual PDF linked above. You should definitely make sure your graphics drivers are up-to-date. What to do when the game just crashes on startup?Ī common problem is graphics driver issues. For instructions on that, have a look at the Manual PDF linked above. What to do when there's graphics issues with Sonic 3 A.I.R.?Ĭhanging the renderer to OpenGL Software could help. ![]() Have a look at the Manual PDF, you can find all information there. How do I install / update Sonic 3 A.I.R.? (Other platforms) ![]() Your existing save game data will be used by the new version as well, as it's stored outside of the actual game installation (see the game's Manual PDF for details).Īfter a quick check if the new version is working, you can safely delete the old game installation. It's as easy as installing the new version, preferrably to a different location than the old installation. How do I update to a new version of Sonic 3 A.I.R.? (Windows) Now you can start the Sonic3AIR.exe there. on your desktop, or your documents folder, etc.). Just download one of the ZIP files for either the stable or preview versions, and extract it to some location on your hard drive (e.g. How do I install Sonic 3 A.I.R.? (Windows) ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |